package com.lineage.server.templates;

public class L1ItemSpecialAttribute {
  private int _id;
  
  private String _colour;
  
  private int _type;
  
  private String _name;
  
  private int _dmg_small;
  
  private int _dmg_large;
  
  private int _hitmodifier;
  
  private int _dmgmodifier;
  
  private int _add_str;
  
  private int _add_con;
  
  private int _add_dex;
  
  private int _add_int;
  
  private int _add_wis;
  
  private int _add_cha;
  
  private int _add_hp;
  
  private int _add_mp;
  
  private int _add_hpr;
  
  private int _add_mpr;
  
  private int _add_sp;
  
  private int _add_rand;
  
  private int _add_m_def;
  
  private int _add_drain_min_hp;
  
  private int _add_drain_max_hp;
  
  private int _drain_hp_rand;
  
  private int _add_drain_min_mp;
  
  private int _add_drain_max_mp;
  
  private int _drain_mp_rand;
  
  private int _add_skill_rand;
  
  private int _add_skill_gfxid;
  
  private int _add_skill_dmg;
  
  private int _魔法格档;
  
  private int _物理格档;
  
  private int _add_pvp_dmg;
  
  private int _add_pvp_redmg;
  
  private int _add_potion_heal;
  
  private String _msg;
  
  private String _msg1;
  
  private int _add_dmgR;
  
  public int get_id() {
    return this._id;
  }
  
  public void set_id(int id) {
    this._id = id;
  }
  
  public String get_colour() {
    return this._colour;
  }
  
  public void set_colour(String colour) {
    this._colour = colour;
  }
  
  public int get_type() {
    return this._type;
  }
  
  public void set_type(int type) {
    this._type = type;
  }
  
  public String get_name() {
    return this._name;
  }
  
  public void set_name(String name) {
    this._name = name;
  }
  
  public int get_dmg_small() {
    return this._dmg_small;
  }
  
  public void set_dmg_small(int dmg_small) {
    this._dmg_small = dmg_small;
  }
  
  public int get_dmg_large() {
    return this._dmg_large;
  }
  
  public void set_dmg_large(int dmg_large) {
    this._dmg_large = dmg_large;
  }
  
  public int get_hitmodifier() {
    return this._hitmodifier;
  }
  
  public void set_hitmodifier(int hitmodifier) {
    this._hitmodifier = hitmodifier;
  }
  
  public int get_dmgmodifier() {
    return this._dmgmodifier;
  }
  
  public void set_dmgmodifier(int dmgmodifier) {
    this._dmgmodifier = dmgmodifier;
  }
  
  public int get_add_str() {
    return this._add_str;
  }
  
  public void set_add_str(int add_str) {
    this._add_str = add_str;
  }
  
  public int get_add_con() {
    return this._add_con;
  }
  
  public void set_add_con(int add_con) {
    this._add_con = add_con;
  }
  
  public int get_add_dex() {
    return this._add_dex;
  }
  
  public void set_add_dex(int add_dex) {
    this._add_dex = add_dex;
  }
  
  public int get_add_int() {
    return this._add_int;
  }
  
  public void set_add_int(int add_int) {
    this._add_int = add_int;
  }
  
  public int get_add_wis() {
    return this._add_wis;
  }
  
  public void set_add_wis(int add_wis) {
    this._add_wis = add_wis;
  }
  
  public int get_add_cha() {
    return this._add_cha;
  }
  
  public void set_add_cha(int add_cha) {
    this._add_cha = add_cha;
  }
  
  public int get_add_hp() {
    return this._add_hp;
  }
  
  public void set_add_hp(int add_hp) {
    this._add_hp = add_hp;
  }
  
  public int get_add_mp() {
    return this._add_mp;
  }
  
  public void set_add_mp(int add_mp) {
    this._add_mp = add_mp;
  }
  
  public int get_add_hpr() {
    return this._add_hpr;
  }
  
  public void set_add_hpr(int add_hpr) {
    this._add_hpr = add_hpr;
  }
  
  public int get_add_mpr() {
    return this._add_mpr;
  }
  
  public void set_add_mpr(int add_mpr) {
    this._add_mpr = add_mpr;
  }
  
  public int get_add_sp() {
    return this._add_sp;
  }
  
  public void set_add_sp(int add_sp) {
    this._add_sp = add_sp;
  }
  
  public int get_add_rand() {
    return this._add_rand;
  }
  
  public void set_add_rand(int add_rand) {
    this._add_rand = add_rand;
  }
  
  public int get_add_m_def() {
    return this._add_m_def;
  }
  
  public void set_add_m_def(int add_m_def) {
    this._add_m_def = add_m_def;
  }
  
  public int get_add_drain_min_hp() {
    return this._add_drain_min_hp;
  }
  
  public void set_add_drain_min_hp(int drain_min_hp) {
    this._add_drain_min_hp = drain_min_hp;
  }
  
  public int get_add_drain_max_hp() {
    return this._add_drain_max_hp;
  }
  
  public void set_add_drain_max_hp(int drain_max_hp) {
    this._add_drain_max_hp = drain_max_hp;
  }
  
  public int get_drain_hp_rand() {
    return this._drain_hp_rand;
  }
  
  public void set_drain_hp_rand(int drain_hp_rand) {
    this._drain_hp_rand = drain_hp_rand;
  }
  
  public int get_add_drain_min_mp() {
    return this._add_drain_min_mp;
  }
  
  public void set_add_drain_min_mp(int drain_min_mp) {
    this._add_drain_min_mp = drain_min_mp;
  }
  
  public int get_add_drain_max_mp() {
    return this._add_drain_max_mp;
  }
  
  public void set_add_drain_max_mp(int drain_max_mp) {
    this._add_drain_max_mp = drain_max_mp;
  }
  
  public int get_drain_mp_rand() {
    return this._drain_mp_rand;
  }
  
  public void set_drain_mp_rand(int drain_mp_rand) {
    this._drain_mp_rand = drain_mp_rand;
  }
  
  public int get_add_skill_rand() {
    return this._add_skill_rand;
  }
  
  public void set_add_skill_rand(int skill_rand) {
    this._add_skill_rand = skill_rand;
  }
  
  public int get_add_skill_gfxid() {
    return this._add_skill_gfxid;
  }
  
  public void set_add_skill_gfxid(int skill_gfxid) {
    this._add_skill_gfxid = skill_gfxid;
  }
  
  public int get_add_skill_dmg() {
    return this._add_skill_dmg;
  }
  
  public void set_add_skill_dmg(int skill_dmg) {
    this._add_skill_dmg = skill_dmg;
  }
  
  public int get魔法格档() {
    return this._魔法格档;
  }
  
  public void add魔法格档(int i) {
    this._魔法格档 = i;
  }
  
  public int get物理格档() {
    return this._物理格档;
  }
  
  public void add物理格档(int i) {
    this._物理格档 = i;
  }
  
  public int get_add_pvp_dmg() {
    return this._add_pvp_dmg;
  }
  
  public void set_add_pvp_dmg(int add_pvp_dmg) {
    this._add_pvp_dmg = add_pvp_dmg;
  }
  
  public int get_add_pvp_redmg() {
    return this._add_pvp_redmg;
  }
  
  public void set_add_pvp_redmg(int add_pvp_redmg) {
    this._add_pvp_redmg = add_pvp_redmg;
  }
  
  public int get_add_potion_heal() {
    return this._add_potion_heal;
  }
  
  public void set_add_potion_heal(int add_potion_heal) {
    this._add_potion_heal = add_potion_heal;
  }
  
  public String get_msg() {
    return this._msg;
  }
  
  public void set_msg(String msg) {
    this._msg = msg;
  }
  
  public String get_msg1() {
    return this._msg1;
  }
  
  public void set_msg1(String msg1) {
    this._msg1 = msg1;
  }
  
  public int get_add_dmgR() {
    return this._add_dmgR;
  }
  
  public void set_add_dmgR(int add_dmgR) {
    this._add_dmgR = add_dmgR;
  }
}
